Friday, July 23, 2010

GenjiPig.com

From now on I will be doing all my blogging on my new blog, GenjiPig.com.

And it wont just be Daisuke related stuff .. pretty much anything I'm working on .. or just whatever comes to mind.

See you there!

Thursday, May 13, 2010

iPad. DaisukeMobile.

My iPad finally arrived in the mail. I totally love it! It's really fun, fast, powerful and has an amazing display.

I've also set up my iPad for development and loaded up "DaisukeMobile".

The iPad has significantly better graphics processing than my old junkey iPhone3G and Daisuke runs WAY better on it than it does on my Phone. Realizing the game should run similarly as well on the 3GS and the upcoming 4th Generation iPhone, I decided to push the limits a bit further.

I set the FPS back up to 25 and de-nerf'd some of the graphics, and the game still ran PERFECTLY smooth. It might even run better than the flash version on my computer! It's probably because the resolution is so small that there is significantly less processing power needed in comparison to my computer, but also, the iPad is just really great for gaming in general!

So .. in it's current form, Daisuke will run like crap on the iPhone3G (and presumably even worse on the 1st Generation iPhone). But it works wonderfully on the iPad, and should work just as well on the 3GS and the 4th Generation iPhone.

Since it will be a while till Daisuke is ready, and the next iPhone should be here in a few weeks, I think it shouldn't be THAT big of a deal to make Daisuke's minimum requirement a 3GS iPhone.

Sorry to anyone who still has a 3G (or god forbit a 1st Generation iPhone) when DaisukeMobile finally comes out, but the game just wont run properly for you, you'd might want to upgrade your hardware!

As for the iPad .. Daisuke is still being developed as an iPhone app, so it isn't to iPad spec. I plan on making "Daisuke HD" later, but for the time being I am constrained to iPhone resolution due to CS5 lacking the ability to export to iPad specifications.

So look forward to Daisuke on your 3GS, 4th Gen iPhone or on your iPad (in double pixel, somewhat blocky mode) in the near future! And Daisuke HD soon after that (hopefully) !!

Wednesday, May 5, 2010

Daisuke for iPhone Test Version v0.1

Got the very first test version of Daisuke for the iPhone to function on my phone!

Exciting !!

Here is a video:

Tuesday, May 4, 2010

Daisuke for iPhone.

I recently joined the Apple Developer Program. This means I can make and publish iPhone apps for the app store. I got the SDK which contains all the tools needed to make iPhone apps and I even got to test out the new iPhone OS4 beta!

Also, I am trying out the new Adobe Flash CS5 demo, which will allow me to publish my FLASH files as iPhone apps.

I am VERY excited about this.

There is one catch though. Apparently iPhone exporting only works with flash files coded in AS3 and I coded Daisuke using AS2, which means I will have to recode the entire game.

I will continue with Daisuke as planned, as it is nearly finished in it's current form. I will simultaneously start building an AS3 verison of Daisuke so that I can get Daisuke for the iPhone up ASAP.

I'll also start making some other fun apps for the iPhone as well.

Exciting !!

Thursday, April 22, 2010

Level Boss Behavior.

I was having a hard time determining how I wanted the boss for this level to behave. It had been bothering me for quite a while actually, even before I put him into the game. I knew how I wanted him to take damage, but I didn't know how I would implement it in a way that made sense and would be a challenge without being impossible. This is a fine line that I have been walking on throughout the whole process of making this game.

SO .. This morning I think I finally figured out how the boss fight will go. I immediately made a detailed sketch, which I think, speaks for itself ..

WARNING !! SPOILER ALERT !!










Here it is:


Click on the image to see the full thing if you can't already.

Sorry if it's a bit fuzzy, I took the picture with my cell phone.

So, I think it's pretty obvious from the picture how this battle will go. And I hope you will enjoy this epic battle!

The next step is to actually PROGRAM this guy, to behave in such a way. Shouldn't be too hard, but still I'm sure it be a quite a headache. Also have several sprites to animate for this as well.

Wednesday, April 21, 2010

Epic Battle! Also bats.

In addition to the crabs, I have also added bats! There are a few of them flying around. They are very quick but don't do TOO much damage. They're more of an annoyance than a genuine threat.

This is what they look like:


I still intend on adding a few more hazards, I just have not yet decided what they should be yet.

Now, the main event! Mini Boss battle !!

The mini boss is ALMOST done, I just need to make a few more sprites for him.

His attacks on the other hand are finished and they are quite spectacular.

He is based on a spear bandit. The differences are that he is faster, stronger and has significantly more health. Also, his attacks behave very differently.

This character is a hired mercenary with a mysterious past!

If you remember, I actually started making him quite a while back. I have since totally redesigned his behavior and changed his attacks.

When he gets within attack range, he will begin to spin his Naginata in the air, creating a vortex that will not only deal damage, but it will suck you towards it. Running will allow you to escape to a safe distance.


When he gets to low health, he will unleash an even more devastating attack! But I'll let that one be a surprise ..

This battle will also take place on a platform with no walls, so you will have to be careful not to fall off while fighting him!

Friday, April 16, 2010

CRAB BATTLE !!

So, I have been adding some new "obstacles" in the levels, including some angry animals who live in the cave.

The first of these obstacles is the deadly orange cave crab !!

Here is what he looks like:


The orange crab will shuffle back and forth, snipping his claws. He will deal some damage if he runs into you but he is very easy to kill. One quick strike of the sword will finish him.

I did however add .. a special type of crab ..

This crab is known as the legendary, "Kenyan Mangrove Crab":


I've added this crab as an homage to the legendary "crab battle" internet meme.

These special crabs do significantly more damage and are totally impervious to pain. Daisuke's sword will simply bounce off his hard shell!


Look forward to more creature additions in future updates!