Wednesday, December 9, 2009

Adding baddies.

So, I've been adding bad guys to the level, and it has been a bit of a pain in the ass.

It isn't so much the adding of guys, it's the fact that I'm making more complex bad guys than before. When it was just the bandit swinging his sword around and chasing Daisuke like a madman it was no problem, but with the new bad guys I'm putting in, it has become a bit more difficult.

"Bow Bandit" is a character I had in one of the early builds of Daisuke, he was very simply a bow and arrow guy that just repeated the animation of shooting over and over again and didn't give a crap where Daisuke was in relation to himself.

For this new and improved Bow Bandit, I will be making him shoot arrows at Daisuke. The secret to beating this character will be to keep moving and not to stand still, otherwise he'll hit you. Also, this guy is in a tree, so it should make it a bit more interesting.

Here is a pic of the first "new and improved" Bow Bandit:


The "Spear Bandit" is pretty new. I first made him about a week ago. Originally he was just going to stand around and stab at you with a spear, serving as a type of barricade, but I figured that that was kinda lame and that this character had a lot more potential.

So the Spear Bandit has become my most complex bad guy so far. His main function is that he runs at you holding his spear, which not only hurts you, but pushes you backwards and will continue to do damage. You can jump over his spear and get in his face to slash him, but if you don't act quickly, he will use his close range attack to knock you back into spear-range. I'm also thinking about possible adding a way to deflect his spear with an attack.

Here is a pic of the Spear Bandit, complete with hit boxes:


Neither of these baddies are done yet, but both should be finished pretty soon.

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