Monday, January 11, 2010

Improvements, boss battles, more difficult.

So, I've put in a lot of work, but I haven't made any update posts in a while.

To summarize, I've added/changed a lot of stuff, but nothing particularly amazing, although I did give Daisuke a new jumping slash. I've mostly done a lot of tweaking to the gameplay and fixed a lot of bugs. For instance I've adjusted the gravity, added music and more sound effects, fixed a LOT of glitches and bugs, given the bad guys a slightly more sophisticated AI, as well as rules and boundaries.

I have however finished building both the 1st and 2nd parts of the level, and am working on making the mini boss fight against the Naginata bandit. I'm trying not to make him too easy, without making him impossible to beat .. it really is a fine line.

What will be cool about this battle, is that it will be similar to a MegaMan boss, in that once you enter the boss battle, the background will no longer scroll and you will be able to freely explore a given area. What is also going to be cool, is that the camera will be zoomed out a bit to make Daisuke and his Opponent appear a bit smaller, in order to give more space for maneuverability.

I have also made the regular enemies significantly quicker, and thus much more difficult than before.

Here are some pics of what I've been working on, please excuse the hitboxes.

Jumping Slash:


Jumping Super:


Level 1 Area 2:


Naginata Bandit:


Fight !!


These images do not represent the final product. I have since changed many of the hitboxes, which will not be visiblae in the final version of the game, and I have and will continue to change several other elements as time goes on.

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