In other news, I realized that Daisuke's main attack looks too stiff and boring, so I decided that I might try and improve it, not only visually, but also make it a bit more interesting.
I thought up the motions the other night and spent this evening animating it.
I thought up the motions the other night and spent this evening animating it.
I've decided to change is main attack from a single attack to a chain attack based on timing. So if you hit the button once, you do one type of attack, and if you hit the button a second time at the right frames, you'll trigger a follow up attack. This could be upgraded later on in the game to be a multi-stage chain attack dealing out multi hit combos and special techniques.
I might actually use this system to change the entire way that Daisuke fights .. but first I have to develop it.
I might actually use this system to change the entire way that Daisuke fights .. but first I have to develop it.
Anywho, here are the motions:
Step 1:
Step 2:
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