Monday, March 8, 2010

Attack Redesign Continued.

So, I implemented Daisuke's new attacks. They're a lot more fun than the old ones. His regular attack is a 1-2 chain combo. He'll automatically do the follow up attack after preforming the primary as long as you're holding down the button. He also takes a half step back on the follow up attack which is good for approaching enemies.

The primary attack is 100% as strong as the original regular slash that it replaces, while the follow up attack is at 150% strength. This makes Daisuke much more powerful at close range, so as a trade off, I gave all the enemies a bit more health .. but even still, Daisuke can seriously kick their asses now.

Primary Attack:

Follow Up:

I also changed the look of the parry attack and decreased it's power down to 50%.

Parry:

The Parry attack can be injected in between the two slashes or immediately after they're preformed, acting as a 3 hit combo. The follow up attack can also be used immediately after the Parry as well. Good timing between enemy strikes can allow for some pretty awesome effective combos as well. You can also jump in with Daisuke's mid air slash. And for a cool finish, you can use a super strike! So Daisuke is now significantly more versatile than he was before.

I am however thinking about either limiting the supers to only 1 of the 3, or possibly taking them all out, however I am undecided upon this.

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