Monday, October 26, 2009

Opinions on Character Eyes.

When I designed Daisuke, I meant for him to be simple and easy to draw (over and over again). Every now and then I wonder if I should have given him more detailed eyes though.

I think his simple vertical line eyes get the job done, and convey his expression sufficiently enough. Overly complicated eyes would probably be too distracting.

I made several other characters with similarly simple eyes.

Opinions?

Daisuke:

Character A:

Character B:

Character C:

Character D:

Character E:

Character F:

Character G:


As you can see, most of the characters have very simple eyes, with the exception of the last two. But even "Character F" is relatively simple in his eye's construction. "G" however is more complex .. so I guess my question is .. do more complex eyes look better? Or should I make all the eyes simple?

Wednesday, October 7, 2009

Daisuke Trailer #2.

I just finished and uploaded Daisuke Trailer #2.



This is not a gameplay trailer like the first one was. This trailer is actually a cutscene that I plan on using in the game. The in game version will be fully voiced, however this version is not. Instead this has the song "Sadja's Soul" playing in the background.

The reason I didn't put voices in this trailer is because..

1: I have not yet decided who I want to do each character's voice

2: Daisuke wears a ninja hood which covers his mouth and the Tengu character's mouth wont move when he talks, so I thought it would look weird if two characters were exchanging lines, but no one's mouth was moving.

Anyways .. Here is the link again:
http://www.newgrounds.com/portal/view/513803

Friday, October 2, 2009

Twitter, New Levels, New Graphics.

So even though I am not a fan of twitter, I caved today and made one for GenjiPig. So if you use twitter, you can follow me at http://twitter.com/genjipig. I'll update there every so often I suppose. I'll still keep updates here whenever I get a chance, and probably update my Newgrounds blog sometimes as well.

Anyways, I am working on a couple new levels, one is a foggy/snowy forest, and the other is a rooftop hop level where you're under constant fire from archers beneath you. They're currently not much to look at, but they'll be finished sooner or later.

I also made some very cool graphical upgrades.

I dramatically upgraded my UI/HUD.

Here is a quick evolution:

Original HUD





Second HUD



New HUD




So as you can see, my first HUD was fugly, the second was boring, and the new one I made looks fantastic. Everything fits perfectly into a snug area on the upper left side of the screen.

Also, you may not have noticed that the aspect ratio of the trees in the images seems a bit different in the three pictures. That is because I stretched out the display width of the game, so now the game is in "wide screen" meaning you can see more of the level at any given time. Blogger squished all three of the pictures into the same size, but if you view them at full size, you'll see the difference.

FINALLY, the other cool graphic change I made, is that I made the super slashes a lot more super, by adding a cool glow effect to them rather than just making them blue slashes.

Here is a sample: